Orlacktherof
Member
So, I've logged quite a bit of time into Exanima, but I still can't find a key to the small closet behind the map room. Either I've just been using the wrong keys or a missed one, Is there even a key for it?
So I'm one of those lots of people I presume?I have seen lots of people walk right past that key.
Like a medium sized red fish *shifty eyes*What does the key look like?
I found it. It was on a table. And I did knock over the key many times.You, me, lots of others.
Don't think flipping a table would make any difference in finding this key.
Basically what happens is that, A mob of zombies always shows up in that area, and I end up retreating into that room somtimes, and hitting the table can knock the key off it into the shadows where it blends into the ground.Impressive, that table never moved for me.
That reminds me I had a suggestion for small item, well for all usable items preferably to have a small sparkle effect once in few seconds, because with physics based environment there will always be important quest items rolling into dark corners. Or if constant hints are too casual have a "look around" button like in old text rpgs which would make all usable items around do a feint sparkle thing.Basically what happens is that, A mob of zombies always shows up in that area, and I end up retreating into that room somtimes, and hitting the table can knock the key off it into the shadows where it blends into the ground.
Perhaps a part of Thatrmagic could be the ability to highlight items.That reminds me I had a suggestion for small item, well for all usable items preferably to have a small sparkle effect once in few seconds, because with physics based environment there will always be important quest items rolling into dark corners. Or if constant hints are too casual have a "look around" button like in old text rpgs which would make all usable items around do a feint sparkle thing.
I am pretty sure this is the exact kind of thing the Dev's are trying to avoid when they created this game.Well another way to make sure important thing arent missed is to place them properly - level design. Placing small key on a bright table surface is good for spotting it, but if there is fight in that room before its bad as its a high chance table will be flipped, would be much better if key was on unflippable table, the kind you csn loot.
Health potion umder pile of boxes is a great example - its obvious because of glow, but still makes you look under, if there was a dark small key under same pile of dark boxes on a dark floor in shadows it woild have been a horrible design.
Another thing then - no highlighting, but if a cursor is over a usable item it changes, how abou that? It would make it possible to hide a key in a crack in the wall or between rocks in the same wall, also help to find small dark objects in the shadows.
Horrible design? This is an RP game (role playing) You are to put yourself into your characters shoes(or boots, or Uggs), Just suppose for a minute, many years ago when this underground place went to hell, one of the last survivors was being attacked by a creature, as he laid there, slowly being transformed into an undead horror, he took that key(that unlocked a room that held powerful items, too powerful some might say) and he took that key and slid it under a pile of broken boxes and debris, with his last bit of human strength and sound mind, he hid that key, did what he could do to try and make sure no one ever found it. He stashes the key under the debris in the corner.if there was a dark small key under same pile of dark boxes on a dark floor in shadows it woild have been a horrible design.