Slaughtersun
Member
I implore the developers to set up a procedural map generation similar to roguelike games (Nethack et al.) Another great example is Diablo.
Without multiplayer, this is the single element that will do the most for replayability. Diablo II is 15 years old this year and people are still playing it even today. Nethack is almost 30 years old and people are still playing that even though it doesn't even have any graphics! In fact, by raw numbers of players it is more popular than ever before!
Games with canned maps get stale after the first, or maybe the second, playthrough. You may think your game is different but it is not.
Without multiplayer, this is the single element that will do the most for replayability. Diablo II is 15 years old this year and people are still playing it even today. Nethack is almost 30 years old and people are still playing that even though it doesn't even have any graphics! In fact, by raw numbers of players it is more popular than ever before!
Games with canned maps get stale after the first, or maybe the second, playthrough. You may think your game is different but it is not.