Kieran
Developer
Exanima is now available for download to all our backers. You can download it directly from us or you can redeem your Steam keys which should have been sent to you between yesterday and today. If for whatever reason you did not receive you keys by email you can access them from your account page on our website.
Here is a link to Exanima on Steam: http://store.steampowered.com/app/362490
Before we say anything else, please when you play the game please do take the time to read the quick reference guide found in the control settings. This game is quite unique and you will need some basic information on how to play.
Hopefully by now you have some idea of what to expect from Exanima. It is set in Sui Generis's Underworld some 20 years before the main game takes place and emulates what a long delve into its depths will be like. It is not complete yet, many features of SG are not ready to be included but a lot of it is very close, you can expect frequent major updates to the game. It does already provide a complete and compelling experience and thanks to our amazing and attentive alpha and beta backers it is in a very functional and polished state.
Some major features and content updates are coming very soon. Following is a list of the more important things you can expect to see added to the game as development continues:
• Per session and global character skill progression
• Large non-linear main game following early content
• Build and permanently save characters by completing early content
• New encounters, items and environments
• Ranged combat and new close quarter manoeuvres
• Numerous moddable thaumaturgic powers
• More complete arena game modes featuring outdoor arenas
• Complex NPC interactions and dialogue
• Cooperative and competitive LAN multiplayer
The game also features an Arena mode where you can try your hand at combat against various and increasingly more skilled (in terms of AI) and better geared human opponents. The combat was incredibly well received by players so far and we know many have spent hundreds of hours in the arenas alone. It has a become a larger development focus than anticipated, a huge amount of work has gone into improving every aspect of it and developing AI that can challenge even a skilled player. At its core the combat system seems fairly simple but the controls and physics provide huge freedom and depth, it has often been described as being the closest a game has come to real combat. It can be incredibly rewarding and the skill cap is virtually infinite but it does take some learning to begin with.
Check out our new gameplay trailer below or just go dive right into the game!
Best,
Bare Mettle
Here is a link to Exanima on Steam: http://store.steampowered.com/app/362490
Before we say anything else, please when you play the game please do take the time to read the quick reference guide found in the control settings. This game is quite unique and you will need some basic information on how to play.
Hopefully by now you have some idea of what to expect from Exanima. It is set in Sui Generis's Underworld some 20 years before the main game takes place and emulates what a long delve into its depths will be like. It is not complete yet, many features of SG are not ready to be included but a lot of it is very close, you can expect frequent major updates to the game. It does already provide a complete and compelling experience and thanks to our amazing and attentive alpha and beta backers it is in a very functional and polished state.
Some major features and content updates are coming very soon. Following is a list of the more important things you can expect to see added to the game as development continues:
• Per session and global character skill progression
• Large non-linear main game following early content
• Build and permanently save characters by completing early content
• New encounters, items and environments
• Ranged combat and new close quarter manoeuvres
• Numerous moddable thaumaturgic powers
• More complete arena game modes featuring outdoor arenas
• Complex NPC interactions and dialogue
• Cooperative and competitive LAN multiplayer
The game also features an Arena mode where you can try your hand at combat against various and increasingly more skilled (in terms of AI) and better geared human opponents. The combat was incredibly well received by players so far and we know many have spent hundreds of hours in the arenas alone. It has a become a larger development focus than anticipated, a huge amount of work has gone into improving every aspect of it and developing AI that can challenge even a skilled player. At its core the combat system seems fairly simple but the controls and physics provide huge freedom and depth, it has often been described as being the closest a game has come to real combat. It can be incredibly rewarding and the skill cap is virtually infinite but it does take some learning to begin with.
Check out our new gameplay trailer below or just go dive right into the game!
Best,
Bare Mettle