RobG
Insider
Hi!
Just a quick comment from me about falling over, it feels a little like watching a movie of my guy painstakingly fall then stand up, seemingly unaware of the sledge hammer advancing rapidly on his being. Every other aspect of controlling my guy I've grown accustom too and actually really enjoy. I've had to restart a few times though because of how devastating these attacks are once I'm grounded.
I know devs feelings on rolls, but surely like a sideways 'sausage roll' (as people seemed to call them when I was a kid) could be a decent answer? or potentially a way to leap back up quickly, with a well timed press or click of something? or even a ground attack to try and stagger the enemy before they can strike. It would be nice to have a chance of avoiding the damage and keep that really nice tight feeling of control the game gives otherwise.
Just a quick comment from me about falling over, it feels a little like watching a movie of my guy painstakingly fall then stand up, seemingly unaware of the sledge hammer advancing rapidly on his being. Every other aspect of controlling my guy I've grown accustom too and actually really enjoy. I've had to restart a few times though because of how devastating these attacks are once I'm grounded.
I know devs feelings on rolls, but surely like a sideways 'sausage roll' (as people seemed to call them when I was a kid) could be a decent answer? or potentially a way to leap back up quickly, with a well timed press or click of something? or even a ground attack to try and stagger the enemy before they can strike. It would be nice to have a chance of avoiding the damage and keep that really nice tight feeling of control the game gives otherwise.