Madoc
Project Lead
We've been considering a fairly notable change to the combat movement controls and after watching recent videos of people not making proper use of the current controls we decided to make this a priority. We've been testing these new controls and we feel confident that they are an overall improvement so we just went ahead and put them in this update.
The fundamental change is that dashes are no longer executed by double tapping but simply by holding a key rather pressing it briefly. Single taps of a key will perform short steps. This simple change however has a few implications. Here is the reasoning behind this change:
So, try it out and let us know what you think. It may still need a little refinement but we think it's working sufficiently well and represents an improvement over the previous system.
Changes in version 0.4.1.1:
Note that if you are upgrading from version 0.4.0.x your current progress will be lost.
If you installed the game using the archive instead of setup you need to place the patch in your game folder before running it.
Account page link
The fundamental change is that dashes are no longer executed by double tapping but simply by holding a key rather pressing it briefly. Single taps of a key will perform short steps. This simple change however has a few implications. Here is the reasoning behind this change:
- We at Bare Mettle almost exclusively use dashes and feel that it is how combat works best, this change saves a whole lot of tapping keys making the controls more comfortable
- New players should have a much easier time taking proper advantage of the movement system
- This will hopefully better convey that movement keys in combat are intended for combat manoeuvres and NOT for navigating the environment
- This control system supports more fine grained control allowing for diagonal dashes and steps and changes in direction before the character is fully commited to a step
- Dashing directly forward at an opponent can now cover a measured distance to bring you into ideal striking range
So, try it out and let us know what you think. It may still need a little refinement but we think it's working sufficiently well and represents an improvement over the previous system.
Changes in version 0.4.1.1:
- Dashes are now performed by holding down movement keys while steps result from single taps
- Holding down or pressing combinations of movement keys allows for diagonal movements
- Stepping in a new direction is possible before the character has fully committed to moving in a first
- When a step is not immediately possible the character will attempt it for a short duration
- Fixed torch not being held high when equipped in a certain order
- Fixed null stat values showing up on certain items
- Fixed an issue that could delay attempting to recover from prone
Note that if you are upgrading from version 0.4.0.x your current progress will be lost.
If you installed the game using the archive instead of setup you need to place the patch in your game folder before running it.
Account page link